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authormegamage <none@none>2008-11-27 15:19:06 -0600
committermegamage <none@none>2008-11-27 15:19:06 -0600
commitc72bf6e8c40e5b826c5d2d79bd19fae6386919e7 (patch)
treeffdbf0546ff8d05798497292474e0103e5a21732 /src/bindings/scripts/include
parent813b750b010e8db305c05fd8996631742ebbc896 (diff)
*Fix the bug that gouge/scatter shot interrupt self.
*Fix the bug that spams setspeed errors. *Clean up scripts to delete all lines which may cause crash by removing stealth aura. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp4
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 415ab7f9185..6061c15ec1b 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -799,7 +799,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s
return pList;
}
-void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
+/*void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
{
if( !m_creature->getVictim() && m_creature->canAttack(who) && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) )
{
@@ -813,7 +813,7 @@ void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
AttackStart(who);
}
}
-}
+}*/
void Scripted_NoMovementAI::AttackStart(Unit* who)
{
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index c1d7f06f029..01f5df473c1 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
//Called if IsVisible(Unit *who) is true at each *who move
- void MoveInLineOfSight(Unit *);
+ //void MoveInLineOfSight(Unit *);
//Called at each attack of m_creature by any victim
void AttackStart(Unit *);