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authorMuhaha <none@none>2009-03-22 23:11:55 +0100
committerMuhaha <none@none>2009-03-22 23:11:55 +0100
commitd64436a5e4f14d90e47cbc558b8ef1c516987739 (patch)
treed202b43910ebaead9bff18fa951c5ad59b9e1ca7 /src/bindings/scripts/include
parent36ccfd416820ca87ac6bf0ce7c59b52eace0884e (diff)
* Merged ScriptDev2 928
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index d6ea69bf457..364296597dc 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -31,6 +31,16 @@ Unit* FindCreature(uint32 entry, float range, Unit* Finder);
//Get a single gameobject of given entry
GameObject* FindGameObject(uint32 entry, float range, Unit* Finder);
+struct PointMovement
+{
+ uint32 m_uiCreatureEntry;
+ uint32 m_uiPointId;
+ float m_fX;
+ float m_fY;
+ float m_fZ;
+ uint32 m_uiWaitTime;
+};
+
struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(creature), InCombat(false), IsFleeing(false) {}