diff options
| author | megamage <none@none> | 2009-04-27 19:14:37 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-27 19:14:37 -0500 |
| commit | 2b753d0f23593849dc2b440406e6f7006c104c53 (patch) | |
| tree | 2314d720fb6210e27e93ccb7a0eed83b5dae8b17 /src/bindings/scripts | |
| parent | d4c75dddea881d544524ac4373f097f15a603c18 (diff) | |
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp | 4 | ||||
| -rw-r--r-- | src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp | 2 |
2 files changed, 1 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index aaedc7adcbd..6a481f21b19 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -793,10 +793,6 @@ struct TRINITY_DLL_DECL mob_toxic_sporebatAI : public ScriptedAI void UpdateAI (const uint32 diff) { - - /*if(!m_creature->isInCombat()) - m_creature->SetInCombatState(false);*/ - //Random movement if (movement_timer < diff) { diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp index 653799f08f5..b911c1e5a87 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp @@ -357,7 +357,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI }else PhaseTimer-=diff; if(!m_creature->isInCombat()) - m_creature->SetInCombatState(false); + DoZoneInCombat(); if(!Spawned) { |
