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-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp2
2 files changed, 1 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index aaedc7adcbd..6a481f21b19 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -793,10 +793,6 @@ struct TRINITY_DLL_DECL mob_toxic_sporebatAI : public ScriptedAI
void UpdateAI (const uint32 diff)
{
-
- /*if(!m_creature->isInCombat())
- m_creature->SetInCombatState(false);*/
-
//Random movement
if (movement_timer < diff)
{
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
index 653799f08f5..b911c1e5a87 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
@@ -357,7 +357,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
}else PhaseTimer-=diff;
if(!m_creature->isInCombat())
- m_creature->SetInCombatState(false);
+ DoZoneInCombat();
if(!Spawned)
{