diff options
| author | megamage <none@none> | 2008-10-19 14:42:12 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2008-10-19 14:42:12 -0500 |
| commit | 672d304a4478afa58d6e094b1bf53ae25b176356 (patch) | |
| tree | 6c8524a714d9885415249a20274e773be71a10d6 /src/bindings/scripts | |
| parent | e7519059c93476d2ea78225d3785ddbf6d607900 (diff) | |
[svn] Add Unit::IsWithinCombatDist function to check melee range and spell range (now range is related to the attacker's bounding_radius and target's combat_reach, not sure if both should be combat_reach).
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index b18d018c5a9..a5401b8100d 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -133,7 +133,7 @@ void ScriptedAI::DoMeleeAttackIfReady() if( m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false)) { //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) + if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); |
