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authorMachiavelli <none@none>2009-06-10 08:44:10 +0200
committerMachiavelli <none@none>2009-06-10 08:44:10 +0200
commitf137dc02ecadb515928655dd6603f33187731fec (patch)
tree4c8891a31ae7fe4d034fb2c0e03c596a5eed746d /src/bindings/scripts
parentd065bbf410429371bbd4b3f60cfac02fec28a473 (diff)
* Better fix for issue that players are unable to loot creatures when the HP of the creature is changed via a script. Do not use rev before this.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
index 599767b591f..66b99a98f9e 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
@@ -62,6 +62,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
//database should have `RegenHealth`=0 to prevent regen
uint32 hp = (m_creature->GetMaxHealth()*40)/100;
if (hp) m_creature->SetHealth(hp);
+ m_creature->ResetDamageByPlayers();
}
void SonicBoomEffect()