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authorStormBytePP <stormbyte@gmail.com>2015-08-15 02:19:10 +0200
committerStormBytePP <stormbyte@gmail.com>2015-08-16 21:23:15 +0200
commit1f66d719f2cbbcb144b5080c89dd73fcae261798 (patch)
tree6a3778749b629c92de95cef7eb3d1d8c2630bdc4 /src/common/Collision/BoundingIntervalHierarchyWrapper.h
parent222eaccc51b8d358c7b60d8def40d6461244ed31 (diff)
Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
Diffstat (limited to 'src/common/Collision/BoundingIntervalHierarchyWrapper.h')
-rw-r--r--src/common/Collision/BoundingIntervalHierarchyWrapper.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchyWrapper.h b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
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+++ b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _BIH_WRAP
+#define _BIH_WRAP
+
+#include "G3D/Table.h"
+#include "G3D/Array.h"
+#include "G3D/Set.h"
+#include "BoundingIntervalHierarchy.h"
+
+
+template<class T, class BoundsFunc = BoundsTrait<T> >
+class BIHWrap
+{
+ template<class RayCallback>
+ struct MDLCallback
+ {
+ const T* const* objects;
+ RayCallback& _callback;
+ uint32 objects_size;
+
+ MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { }
+
+ /// Intersect ray
+ bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/)
+ {
+ if (idx >= objects_size)
+ return false;
+ if (const T* obj = objects[idx])
+ return _callback(ray, *obj, maxDist/*, stopAtFirst*/);
+ return false;
+ }
+
+ /// Intersect point
+ void operator() (const G3D::Vector3& p, uint32 idx)
+ {
+ if (idx >= objects_size)
+ return;
+ if (const T* obj = objects[idx])
+ _callback(p, *obj);
+ }
+ };
+
+ typedef G3D::Array<const T*> ObjArray;
+
+ BIH m_tree;
+ ObjArray m_objects;
+ G3D::Table<const T*, uint32> m_obj2Idx;
+ G3D::Set<const T*> m_objects_to_push;
+ int unbalanced_times;
+
+public:
+ BIHWrap() : unbalanced_times(0) { }
+
+ void insert(const T& obj)
+ {
+ ++unbalanced_times;
+ m_objects_to_push.insert(&obj);
+ }
+
+ void remove(const T& obj)
+ {
+ ++unbalanced_times;
+ uint32 Idx = 0;
+ const T * temp;
+ if (m_obj2Idx.getRemove(&obj, temp, Idx))
+ m_objects[Idx] = NULL;
+ else
+ m_objects_to_push.remove(&obj);
+ }
+
+ void balance()
+ {
+ if (unbalanced_times == 0)
+ return;
+
+ unbalanced_times = 0;
+ m_objects.fastClear();
+ m_obj2Idx.getKeys(m_objects);
+ m_objects_to_push.getMembers(m_objects);
+ //assert that m_obj2Idx has all the keys
+
+ m_tree.build(m_objects, BoundsFunc::getBounds2);
+ }
+
+ template<typename RayCallback>
+ void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist)
+ {
+ balance();
+ MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
+ m_tree.intersectRay(ray, temp_cb, maxDist, true);
+ }
+
+ template<typename IsectCallback>
+ void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
+ {
+ balance();
+ MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
+ m_tree.intersectPoint(point, callback);
+ }
+};
+
+#endif // _BIH_WRAP