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authorTreeston <treeston.mmoc@gmail.com>2017-06-07 02:33:47 +0200
committerGitHub <noreply@github.com>2017-06-07 02:33:47 +0200
commit1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3 (patch)
treecf63a9cb6e89e621d7ae8b901684bc98a40a7e08 /src/common/Collision/DynamicTree.cpp
parent2335b9de1a46a409c714a1dc89cbd0565545e70e (diff)
Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing: - Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets. - Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait. - Adjust PetAI to use DamageTaken instead of AttackedBy. - Adjust behavior of AttackStart on PetAI to compensate.
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