diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-06-07 02:33:47 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-06-07 02:33:47 +0200 |
commit | 1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3 (patch) | |
tree | cf63a9cb6e89e621d7ae8b901684bc98a40a7e08 /src/common/Collision/DynamicTree.cpp | |
parent | 2335b9de1a46a409c714a1dc89cbd0565545e70e (diff) |
Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
- Adjust PetAI to use DamageTaken instead of AttackedBy.
- Adjust behavior of AttackStart on PetAI to compensate.
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
0 files changed, 0 insertions, 0 deletions