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authorShauren <shauren.trinity@gmail.com>2018-04-07 00:25:00 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-07 21:36:14 +0200
commit2dadbda24ac1c2e6ff3dad650c7e25f4b3322342 (patch)
tree654ad62aaa66d12710a346e27d4ffd236bee4a27 /src/common/Collision/DynamicTree.cpp
parent5f897589f9b3d5677dc5d2382fcb7dd35696aaa7 (diff)
Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
This reverts commit 9e0faace9a5114fc2324c2c601ba943272e0d6ff.
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index a69d54c7f9a..96378ef9c0d 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -254,16 +254,3 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist,
else
return -G3D::finf();
}
-
-float DynamicMapTree::getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
-{
- G3D::Vector3 v(x, y, z);
- G3D::Ray r(v, G3D::Vector3(0, 0, 1));
- DynamicTreeIntersectionCallback callback(phasemask);
- impl->intersectZAllignedRay(r, callback, maxSearchDist);
-
- if (callback.didHit())
- return v.z + maxSearchDist;
-
- return G3D::finf();
-}