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author | treeston <treeston.mmoc@gmail.com> | 2017-06-06 19:24:14 +0200 |
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committer | Carbenium <carbenium@outlook.com> | 2020-07-16 21:47:27 +0200 |
commit | 323e3b9cdeda96d5f0d5be1c615de489ee41ad85 (patch) | |
tree | d531ba90a8816153a60ca229ba70c5fa529e2d93 /src/common/Collision/DynamicTree.cpp | |
parent | 7246d58f0a152c2e20cb436d8be8ba5d74c9f53b (diff) |
Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874).
(cherry picked from commit b983ec11bd6e6f0fa80c739ddca2152759fb587e)
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
0 files changed, 0 insertions, 0 deletions