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authorShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
commit556505d59acb2d0badd3f4524f45bf16489c2dd5 (patch)
tree6cd7ed1d183245ed852bc9703ad71d6a36017789 /src/common/Collision/DynamicTree.cpp
parenta9c752af97f3457101059d173a8974764db2a7d5 (diff)
Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2D
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 85dc9d52618..59a7c988ee8 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -280,3 +280,9 @@ bool DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift
}
return false;
}
+
+std::span<GameObjectModel const* const> DynamicMapTree::getModelsInGrid(uint32 gx, uint32 gy) const
+{
+ // convert from map tile X/Y to RegularGrid internal representation
+ return impl->getObjects(63 - int32(gx), 63 - int32(gy));
+}