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author | Shauren <shauren.trinity@gmail.com> | 2017-06-08 21:39:56 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-03-28 19:56:56 +0200 |
commit | a07ed72a9bb3be753a065e161ea8fb7aefa76d59 (patch) | |
tree | 42449fa11b5135e1d60387d55afd110c23940af5 /src/common/Collision/DynamicTree.cpp | |
parent | 161bdad06c27833094f15ef4c08ff0d693f3bcc7 (diff) |
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
(cherry picked from commit cfb0f9fb19c03677b127f09407a6bd00bfefbe55)
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r-- | src/common/Collision/DynamicTree.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index 2fa66ab3adb..e31bccff507 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -91,7 +91,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/ void update(uint32 difftime) { - if (!size()) + if (empty()) return; rebalance_timer.Update(difftime); @@ -134,11 +134,6 @@ void DynamicMapTree::balance() impl->balance(); } -int DynamicMapTree::size() const -{ - return impl->size(); -} - void DynamicMapTree::update(uint32 t_diff) { impl->update(t_diff); |