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author | Golrag <Golrag@users.noreply.github.com> | 2017-06-08 19:25:26 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-08 19:25:26 +0200 |
commit | a2c123b5296b2723ae2a0211e7aaafe37fb9246d (patch) | |
tree | 80de68ed876cb986e4d32c023cbbaa832e2c1a7e /src/common/Collision/DynamicTree.cpp | |
parent | f9cfc202e90ded24fe0dcf5d06035d2aab2cf6af (diff) |
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
* When a gameobject was above water like in ToC. It would return water level
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
0 files changed, 0 insertions, 0 deletions