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authorOvah <dreadkiller@gmx.de>2020-09-11 16:30:21 +0200
committerGitHub <noreply@github.com>2020-09-11 16:30:21 +0200
commited79d904e02d05144f8c5953249da9d5acf01218 (patch)
tree8212639ba6a019efa41c7d890ea6a9bc12ff597d /src/common/Collision/DynamicTree.cpp
parentba84f3c65f86860b800db7a22681d848171fe491 (diff)
Core/GameObjects: trigger npcs that are summoned for gameobject casting will now inherit their gameobject's phase shift as well
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
0 files changed, 0 insertions, 0 deletions