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authorShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
committerShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
commit42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch)
treee022243733903be45592138354d1f49342c811a4 /src/common/Collision/DynamicTree.h
parent95615a4b0d9af431b559bcca68ce9f9f38381397 (diff)
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r--src/common/Collision/DynamicTree.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index 4ae49c00595..f7e7cd28d4e 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -46,6 +46,7 @@ public:
bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const;
float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const;
+ bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);