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authorShauren <shauren.trinity@gmail.com>2017-06-08 21:39:56 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-08 21:39:56 +0200
commitcfb0f9fb19c03677b127f09407a6bd00bfefbe55 (patch)
tree9ec8cc63a37f6baa1fa9e28fa499d3f5fbc95b8d /src/common/Collision/DynamicTree.h
parenta2c123b5296b2723ae2a0211e7aaafe37fb9246d (diff)
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r--src/common/Collision/DynamicTree.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index cbb7c7fdaef..49458393906 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -55,7 +55,6 @@ public:
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
- int size() const;
void balance();
void update(uint32 diff);