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author | Shauren <shauren.trinity@gmail.com> | 2017-06-08 21:39:56 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-08 21:39:56 +0200 |
commit | cfb0f9fb19c03677b127f09407a6bd00bfefbe55 (patch) | |
tree | 9ec8cc63a37f6baa1fa9e28fa499d3f5fbc95b8d /src/common/Collision/DynamicTree.h | |
parent | a2c123b5296b2723ae2a0211e7aaafe37fb9246d (diff) |
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r-- | src/common/Collision/DynamicTree.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index cbb7c7fdaef..49458393906 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -55,7 +55,6 @@ public: void insert(const GameObjectModel&); void remove(const GameObjectModel&); bool contains(const GameObjectModel&) const; - int size() const; void balance(); void update(uint32 diff); |