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authorShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
commit2c64bb97e6fddcbd15ef39fde3d0828bbf600ec6 (patch)
tree27f9cf5bbfa3693a33b2289da36e5f6307001ce0 /src/common/Collision/Models/GameObjectModel.cpp
parent5c7a5ddcf4735a38c76ae16b416abff2dc94fb62 (diff)
Tools:
* mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index c4b8922da59..846b98ef837 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -31,11 +31,12 @@ using G3D::AABox;
struct GameobjectModelData
{
- GameobjectModelData(const std::string& name_, const AABox& box) :
- bound(box), name(name_) { }
+ GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
+ bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
+ bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -52,7 +53,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
+ char magic[8];
+ if (fread(magic, 1, 8, model_list_file) != 8
+ || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
+ {
+ TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
+ return;
+ }
+
uint32 name_length, displayId;
+ uint8 isWmo;
char buff[500];
while (true)
{
@@ -61,7 +71,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
- if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -77,10 +88,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
- model_list.insert
- (
- ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
- );
+ model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);