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authorModoX <moardox@gmail.com>2022-12-30 00:02:40 +0100
committerGitHub <noreply@github.com>2022-12-30 00:02:40 +0100
commit6ce66659929cbd680a91dd5caa1a5957f30b0716 (patch)
tree6ca6f00617cfa7a692769bb0cd9853a6665ac215 /src/common/Collision/Models/GameObjectModel.cpp
parent659e45ad15482ceb82ddaf7ea586c8721f824ce8 (diff)
Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#28632)
Closes #28326 Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 72a9a706bdc..43d6808e0d3 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -227,7 +227,9 @@ bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationI
Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
- if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
+
+ VMAP::GroupLocationInfo groupInfo;
+ if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo))
{
Vector3 modelGround = pModel + zDist * zDirModel;
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;