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authorShauren <shauren.trinity@gmail.com>2022-12-20 16:01:28 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-20 16:01:28 +0100
commita2ec80b14ced0d32e5929af6286667de63e9d0ae (patch)
tree095c1cc33f3c623bc398ef1f25a108bab0e50cf8 /src/common/Collision/Models/GameObjectModel.cpp
parent69cc799447b05ba67b91c67d7861df97a654ad55 (diff)
Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 5ef59a727ea..72a9a706bdc 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -22,6 +22,7 @@
#include "GameObjectModel.h"
#include "Log.h"
#include "MapTree.h"
+#include "Memory.h"
#include "Timer.h"
#include <G3D/Quat.h>
@@ -42,24 +43,23 @@ struct GameobjectModelData
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
ModelList model_list;
-void LoadGameObjectModelList(std::string const& dataPath)
+bool LoadGameObjectModelList(std::string const& dataPath)
{
uint32 oldMSTime = getMSTime();
- FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
+ auto model_list_file = Trinity::make_unique_ptr_with_deleter(fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"), &::fclose);
if (!model_list_file)
{
TC_LOG_ERROR("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
- return;
+ return false;
}
char magic[8];
- if (fread(magic, 1, 8, model_list_file) != 8
+ if (fread(magic, 1, 8, model_list_file.get()) != 8
|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
{
TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
- fclose(model_list_file);
- return;
+ return false;
}
uint32 name_length, displayId;
@@ -68,16 +68,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
while (true)
{
Vector3 v1, v2;
- if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
- if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
+ if (fread(&displayId, sizeof(uint32), 1, model_list_file.get()) != 1)
+ if (feof(model_list_file.get())) // EOF flag is only set after failed reading attempt
break;
- if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
- || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list_file.get()) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list_file.get()) != 1
|| name_length >= sizeof(buff)
- || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
- || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
- || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
+ || fread(&buff, sizeof(char), name_length, model_list_file.get()) != name_length
+ || fread(&v1, sizeof(Vector3), 1, model_list_file.get()) != 1
+ || fread(&v2, sizeof(Vector3), 1, model_list_file.get()) != 1)
{
TC_LOG_ERROR("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
break;
@@ -92,8 +92,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
- fclose(model_list_file);
TC_LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
+ return true;
}
GameObjectModel::~GameObjectModel()