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authorShauren <shauren.trinity@gmail.com>2021-04-24 23:28:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-04-25 00:11:36 +0200
commitbb8f22ed2013f8cb6b9d61c738f2ebd96b83722f (patch)
tree37e089d220d7c5967266fc71b30ef36de81e67c3 /src/common/Collision/Models/GameObjectModel.cpp
parent4e00cb7c157a0bd25a0b48a80a1f71a1817010bf (diff)
Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 148ecff9066..65a530e7c0e 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -98,7 +98,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
- ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
+ ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(iModel->GetName());
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -120,7 +120,6 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
if (!iModel)
return false;
- name = it->second.name;
iPos = modelOwner->GetPosition();
iScale = modelOwner->GetScale();
iInvScale = 1.f / iScale;