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authorShauren <shauren.trinity@gmail.com>2024-07-04 22:56:00 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-04 22:56:00 +0200
commitff4fc1ad4e91e3da9cd8c011f30473a19a3d47bd (patch)
treea37fc61a59a39520a88d024846a900c63988a0b0 /src/common/Collision/Models/GameObjectModel.cpp
parentfd329ee8483da81585db484c005a6fe22448bc63 (diff)
Core/Vmaps: Replace manual reference counting with shared_ptr and slightly reduce memory use by deduplicating model name strings
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index f2b19e038fa..24e9489326e 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -93,11 +93,7 @@ bool LoadGameObjectModelList(std::string const& dataPath)
return true;
}
-GameObjectModel::~GameObjectModel()
-{
- if (iModel)
- VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(iModel->GetName());
-}
+GameObjectModel::~GameObjectModel() = default;
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{