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authorShauren <shauren.trinity@gmail.com>2018-01-28 11:37:20 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-25 19:28:36 +0300
commit91be2332e249147ce3169c46a7da77f0f8c2211d (patch)
treeeab9e0ab76ae523f7a843fe1c2300eba17f53af2 /src/common/Collision/Models/GameObjectModel.h
parent1e62b53c66829dc9820117e17bfb44cb2652f814 (diff)
Core/Entities: Phasing rewrite
* Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r--src/common/Collision/Models/GameObjectModel.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 1e42da90d85..53d1d1ca149 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -26,7 +26,6 @@
#include "Define.h"
#include <memory>
-#include <set>
namespace VMAP
{
@@ -34,6 +33,7 @@ namespace VMAP
}
class GameObject;
+class PhaseShift;
struct GameObjectDisplayInfoEntry;
class TC_COMMON_API GameObjectModelOwnerBase
@@ -43,7 +43,7 @@ public:
virtual bool IsSpawned() const { return false; }
virtual uint32 GetDisplayId() const { return 0; }
- virtual bool IsInPhase(std::set<uint32> const& /*phases*/) const { return false; }
+ virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
virtual float GetOrientation() const { return 0.0f; }
virtual float GetScale() const { return 1.0f; }
@@ -66,7 +66,7 @@ public:
void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() const { return _collisionEnabled; }
- bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, std::set<uint32> const& phases) const;
+ bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const;
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);