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authorShauren <shauren.trinity@gmail.com>2024-07-05 21:20:25 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-05 21:20:25 +0200
commit35a2d49971984bcab96ac64fc52b30a9a4e06ce3 (patch)
tree328593a0a5d6eea88e692cddfa5fac2b786474fb /src/common/Collision/Models/ModelInstance.cpp
parent5dbb6b043f8e66a3b163e4275dc8ec8ce22ce096 (diff)
Core/Vmaps: Optimize loading vmaps
* Changed spawn id to BIH tree index mapping from generated on load to baked in tile files * Remove map holding model load counts and moved that to ModelInstance instead
Diffstat (limited to 'src/common/Collision/Models/ModelInstance.cpp')
-rw-r--r--src/common/Collision/Models/ModelInstance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp
index 2205d10833a..fb4aa97749f 100644
--- a/src/common/Collision/Models/ModelInstance.cpp
+++ b/src/common/Collision/Models/ModelInstance.cpp
@@ -24,7 +24,7 @@ using G3D::Ray;
namespace VMAP
{
- ModelInstance::ModelInstance(ModelSpawn const& spawn, std::shared_ptr<WorldModel> model) : ModelMinimalData(spawn), iModel(std::move(model))
+ ModelInstance::ModelInstance(ModelSpawn const& spawn, std::shared_ptr<WorldModel> model) : ModelMinimalData(spawn), iModel(std::move(model)), referencingTiles(0)
{
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif() * spawn.iRot.y / 180.f, G3D::pif() * spawn.iRot.x / 180.f, G3D::pif() * spawn.iRot.z / 180.f).inverse();
iInvScale = 1.f / iScale;