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authorStormBytePP <stormbyte@gmail.com>2015-08-15 02:19:10 +0200
committerStormBytePP <stormbyte@gmail.com>2015-08-16 21:23:15 +0200
commit1f66d719f2cbbcb144b5080c89dd73fcae261798 (patch)
tree6a3778749b629c92de95cef7eb3d1d8c2630bdc4 /src/common/Collision/Models/ModelInstance.h
parent222eaccc51b8d358c7b60d8def40d6461244ed31 (diff)
Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
Diffstat (limited to 'src/common/Collision/Models/ModelInstance.h')
-rw-r--r--src/common/Collision/Models/ModelInstance.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h
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+++ b/src/common/Collision/Models/ModelInstance.h
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _MODELINSTANCE_H_
+#define _MODELINSTANCE_H_
+
+#include <G3D/Matrix3.h>
+#include <G3D/Vector3.h>
+#include <G3D/AABox.h>
+#include <G3D/Ray.h>
+
+#include "Define.h"
+
+namespace VMAP
+{
+ class WorldModel;
+ struct AreaInfo;
+ struct LocationInfo;
+
+ enum ModelFlags
+ {
+ MOD_M2 = 1,
+ MOD_WORLDSPAWN = 1<<1,
+ MOD_HAS_BOUND = 1<<2
+ };
+
+ class ModelSpawn
+ {
+ public:
+ //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
+ uint32 flags;
+ uint16 adtId;
+ uint32 ID;
+ G3D::Vector3 iPos;
+ G3D::Vector3 iRot;
+ float iScale;
+ G3D::AABox iBound;
+ std::string name;
+ bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
+ //uint32 hashCode() const { return ID; }
+ // temp?
+ const G3D::AABox& getBounds() const { return iBound; }
+
+ static bool readFromFile(FILE* rf, ModelSpawn &spawn);
+ static bool writeToFile(FILE* rw, const ModelSpawn &spawn);
+ };
+
+ class ModelInstance: public ModelSpawn
+ {
+ public:
+ ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
+ ModelInstance(const ModelSpawn &spawn, WorldModel* model);
+ void setUnloaded() { iModel = nullptr; }
+ bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
+ void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
+ bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
+ bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
+ protected:
+ G3D::Matrix3 iInvRot;
+ float iInvScale;
+ WorldModel* iModel;
+ public:
+ WorldModel* getWorldModel();
+ };
+} // namespace VMAP
+
+#endif // _MODELINSTANCE