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authorNathanHandley <necreia@gmail.com>2015-12-25 18:54:15 -0600
committerNathanHandley <necreia@gmail.com>2015-12-25 18:54:15 -0600
commit33a75afb60f8e9ad44c7a87f7f52dae27dab62b6 (patch)
treead59d1ba7e1ac0a32a2288f063428f67032d8545 /src/common/Collision/Models/ModelInstance.h
parent347373264b4ca5046af5c23378117e6ddb66504d (diff)
Updated AuctionHouseSeller to have item class level stack control
For each item class (consumable, glyph), you can now edit the worldserver.conf to configure the ratio (percent) of random compared to single stack auction postings. Example 1 AuctionHouseBot.Class.RandomStackRatio.Consumable = 0 - New consumable auctions posted by AuctionHouseSeller will always be single stack. Example 2 AuctionHouseBot.Class.RandomStackRatio.Consumable = 100 - New consumable auctions posted by AuctionHouseSeller will always be of a random stack size. Example 3 AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 - New consumable auctions posted by AuctionHouseSeller have a 20% chance of being a random stack size, and an 80% chance of being single stack size.
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