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authorHelloKitty <andrew.blakely@ymail.com>2017-01-21 14:44:31 +0100
committerShauren <shauren.trinity@gmail.com>2017-01-21 14:44:31 +0100
commit01d715eaef99e91f0959dc85fb7f69eb26d01a22 (patch)
tree8c1c805c9eca9a0da828b4ddbf566cca4d464e84 /src/common/Collision/Models
parent998efa55d8c81b923bb0725b5de8b0c5894b89da (diff)
Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
Diffstat (limited to 'src/common/Collision/Models')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp4
-rw-r--r--src/common/Collision/Models/GameObjectModel.h3
-rw-r--r--src/common/Collision/Models/ModelIgnoreFlags.h34
-rw-r--r--src/common/Collision/Models/ModelInstance.cpp4
-rw-r--r--src/common/Collision/Models/ModelInstance.h3
-rw-r--r--src/common/Collision/Models/WorldModel.cpp11
-rw-r--r--src/common/Collision/Models/WorldModel.h4
7 files changed, 55 insertions, 8 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index b111b0de301..2950a48c21b 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -153,7 +153,7 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas
return mdl;
}
-bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
+bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (!(phasemask & ph_mask) || !owner->IsSpawned())
return false;
@@ -166,7 +166,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * ray.direction());
float distance = MaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
+ bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit, ignoreFlags);
if (hit)
{
distance *= iScale;
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index a9fce400146..c121e421e6d 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -30,6 +30,7 @@
namespace VMAP
{
class WorldModel;
+ enum class ModelIgnoreFlags : uint32;
}
class GameObject;
@@ -65,7 +66,7 @@ public:
bool isEnabled() const {return phasemask != 0;}
- bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
+ bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const;
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
diff --git a/src/common/Collision/Models/ModelIgnoreFlags.h b/src/common/Collision/Models/ModelIgnoreFlags.h
new file mode 100644
index 00000000000..beb9f965523
--- /dev/null
+++ b/src/common/Collision/Models/ModelIgnoreFlags.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ModelIgnoreFlags_h__
+#define ModelIgnoreFlags_h__
+
+#include "Define.h"
+
+namespace VMAP
+{
+enum class ModelIgnoreFlags : uint32
+{
+ Nothing = 0x00,
+ M2 = 0x01
+};
+
+inline ModelIgnoreFlags operator&(ModelIgnoreFlags left, ModelIgnoreFlags right) { return ModelIgnoreFlags(uint32(left) & uint32(right)); }
+}
+
+#endif // ModelIgnoreFlags_h__
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp
index b38f455e546..3390b233c82 100644
--- a/src/common/Collision/Models/ModelInstance.cpp
+++ b/src/common/Collision/Models/ModelInstance.cpp
@@ -31,7 +31,7 @@ namespace VMAP
iInvScale = 1.f/iScale;
}
- bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
+ bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
{
if (!iModel)
{
@@ -55,7 +55,7 @@ namespace VMAP
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * pRay.direction());
float distance = pMaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
+ bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit, ignoreFlags);
if (hit)
{
distance *= iScale;
diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h
index 91ce194ddf1..3036ac10117 100644
--- a/src/common/Collision/Models/ModelInstance.h
+++ b/src/common/Collision/Models/ModelInstance.h
@@ -31,6 +31,7 @@ namespace VMAP
class WorldModel;
struct AreaInfo;
struct LocationInfo;
+ enum class ModelIgnoreFlags : uint32;
enum ModelFlags
{
@@ -66,7 +67,7 @@ namespace VMAP
ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
ModelInstance(const ModelSpawn &spawn, WorldModel* model);
void setUnloaded() { iModel = nullptr; }
- bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
+ bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index 50144a7b9fe..f653fe04d92 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -19,6 +19,7 @@
#include "WorldModel.h"
#include "VMapDefinitions.h"
#include "MapTree.h"
+#include "ModelIgnoreFlags.h"
using G3D::Vector3;
using G3D::Ray;
@@ -444,8 +445,16 @@ namespace VMAP
bool hit;
};
- bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
+ bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
{
+ // If the caller asked us to ignore certain objects we should check flags
+ if ((ignoreFlags & ModelIgnoreFlags::M2) != ModelIgnoreFlags::Nothing)
+ {
+ // M2 models are not taken into account for LoS calculation if caller requested their ignoring.
+ if (Flags & MOD_M2)
+ return false;
+ }
+
// small M2 workaround, maybe better make separate class with virtual intersection funcs
// in any case, there's no need to use a bound tree if we only have one submodel
if (groupModels.size() == 1)
diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h
index 89a0ce472ee..59f0b74f31d 100644
--- a/src/common/Collision/Models/WorldModel.h
+++ b/src/common/Collision/Models/WorldModel.h
@@ -32,6 +32,7 @@ namespace VMAP
class TreeNode;
struct AreaInfo;
struct LocationInfo;
+ enum class ModelIgnoreFlags : uint32;
class TC_COMMON_API MeshTriangle
{
@@ -111,12 +112,13 @@ namespace VMAP
//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
void setGroupModels(std::vector<GroupModel> &models);
void setRootWmoID(uint32 id) { RootWMOID = id; }
- bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
+ bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
bool writeFile(const std::string &filename);
bool readFile(const std::string &filename);
void getGroupModels(std::vector<GroupModel>& outGroupModels);
+ uint32 Flags;
protected:
uint32 RootWMOID;
std::vector<GroupModel> groupModels;