diff options
author | ModoX <moardox@gmail.com> | 2022-12-30 00:02:40 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-11-18 22:39:04 +0100 |
commit | 225a1bbf7dabdc318bd340e15afa7378a7622612 (patch) | |
tree | 42edee4ba164b829e7585760af97347786f66ce7 /src/common/Collision/Models | |
parent | cf27f1cf39c4ba3fb644f0a0e8659e90ff935fac (diff) |
Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#28632)
Closes #19761
Closes #28326
Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
(cherry picked from commit 6ce66659929cbd680a91dd5caa1a5957f30b0716)
Diffstat (limited to 'src/common/Collision/Models')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 4 | ||||
-rw-r--r-- | src/common/Collision/Models/ModelInstance.cpp | 6 | ||||
-rw-r--r-- | src/common/Collision/Models/WorldModel.cpp | 2 | ||||
-rw-r--r-- | src/common/Collision/Models/WorldModel.h | 3 |
4 files changed, 11 insertions, 4 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 23735f2d8e5..88357333e6b 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -216,7 +216,9 @@ bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationI Vector3 pModel = iInvRot * (point - iPos) * iInvScale; Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); float zDist; - if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + + VMAP::GroupLocationInfo groupInfo; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo)) { Vector3 modelGround = pModel + zDist * zDirModel; float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp index db0bc491a0d..616488bd9a1 100644 --- a/src/common/Collision/Models/ModelInstance.cpp +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -116,7 +116,9 @@ namespace VMAP Vector3 pModel = iInvRot * (p - iPos) * iInvScale; Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); float zDist; - if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + + GroupLocationInfo groupInfo; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo)) { Vector3 modelGround = pModel + zDist * zDirModel; // Transform back to world space. Note that: @@ -125,6 +127,8 @@ namespace VMAP float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection? { + info.rootId = groupInfo.rootId; + info.hitModel = groupInfo.hitModel; info.ground_Z = world_Z; info.hitInstance = this; return true; diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp index 59bc304ca7e..8b59bb49887 100644 --- a/src/common/Collision/Models/WorldModel.cpp +++ b/src/common/Collision/Models/WorldModel.cpp @@ -548,7 +548,7 @@ namespace VMAP return false; } - bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const + bool WorldModel::GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, GroupLocationInfo& info) const { if (groupModels.empty()) return false; diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h index 093a4ea84ed..24954e57b68 100644 --- a/src/common/Collision/Models/WorldModel.h +++ b/src/common/Collision/Models/WorldModel.h @@ -31,6 +31,7 @@ namespace VMAP class TreeNode; struct AreaInfo; struct LocationInfo; + struct GroupLocationInfo; enum class ModelIgnoreFlags : uint32; class TC_COMMON_API MeshTriangle @@ -113,7 +114,7 @@ namespace VMAP void setRootWmoID(uint32 id) { RootWMOID = id; } bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const; - bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const; + bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, GroupLocationInfo& info) const; bool writeFile(const std::string &filename); bool readFile(const std::string &filename); void getGroupModels(std::vector<GroupModel>& outGroupModels); |