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authorWarpten <vertozor@gmail.com>2017-11-22 15:16:36 +0100
committerGitHub <noreply@github.com>2017-11-22 15:16:36 +0100
commit9614f9d8cf295d4135346d59e67fa47b51d2ed88 (patch)
tree9bf5ee4e2645753b889890b7e8262e87f411c635 /src/common/Collision/VMapDefinitions.h
parente39aad472c750f6aa941428ea434a72d18f8dfbb (diff)
parent89d641f1e68d11359a2398ff51d3d6eee1470ae8 (diff)
Merge pull request #20024 from Golrag/fix_collision
Core/VMaps: Fix no collision triangles
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index d5beac48a3c..5af52770dd3 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.3";
- const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.4";
+ const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...