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author | Warpten <vertozor@gmail.com> | 2017-11-22 15:16:36 +0100 |
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committer | GitHub <noreply@github.com> | 2017-11-22 15:16:36 +0100 |
commit | 9614f9d8cf295d4135346d59e67fa47b51d2ed88 (patch) | |
tree | 9bf5ee4e2645753b889890b7e8262e87f411c635 /src/common/Collision/VMapDefinitions.h | |
parent | e39aad472c750f6aa941428ea434a72d18f8dfbb (diff) | |
parent | 89d641f1e68d11359a2398ff51d3d6eee1470ae8 (diff) |
Merge pull request #20024 from Golrag/fix_collision
Core/VMaps: Fix no collision triangles
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r-- | src/common/Collision/VMapDefinitions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index d5beac48a3c..5af52770dd3 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.3"; - const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.4"; + const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... |