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author | treeston <treeston.mmoc@gmail.com> | 2016-01-20 23:43:13 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-05-10 15:09:18 +0200 |
commit | 0e1eb460d687e545f95caf0f38a16c3feb7132a3 (patch) | |
tree | 44a927a960e50d47799c155066e1a31d0df66ca0 /src/common/Cryptography/OpenSSLCrypto.cpp | |
parent | 993f6b393cadbcc2aefd1c6f69fa69a4e96c19ad (diff) |
Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
Diffstat (limited to 'src/common/Cryptography/OpenSSLCrypto.cpp')
0 files changed, 0 insertions, 0 deletions