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| author | jackpoz <giacomopoz@gmail.com> | 2021-01-30 20:48:18 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 19:00:26 +0100 |
| commit | 3886c82d0fc83b30b6978e49f139f27ca3f4a051 (patch) | |
| tree | ee46f616358a9cba55f1d26e119a4ad4af2b320b /src/common/Debugging | |
| parent | a4a3e2e75999230d0d2e38886eef4ce0271f4a1d (diff) | |
Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
(cherry picked from commit dc21ac342ec3293ecf37b6a87244c46a39ff687f)
Diffstat (limited to 'src/common/Debugging')
0 files changed, 0 insertions, 0 deletions
