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| author | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 23:57:29 -0300 | 
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-12 02:19:55 -0300 | 
| commit | 4c593f12caa162c1bfb831bdbed934bb39155ddb (patch) | |
| tree | 57dfc52e6a0f38e2f9a1a382ea8722d6764e5505 /src/common/Debugging | |
| parent | e32a4f26aaa51fba2647aeb8ef751dd398bc09d8 (diff) | |
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
Diffstat (limited to 'src/common/Debugging')
0 files changed, 0 insertions, 0 deletions
