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authorariel- <ariel-@users.noreply.github.com>2018-01-01 17:17:49 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-01 17:18:00 -0300
commit5e284d4b3826cd345193298688c1d2bc5b3c8f72 (patch)
treeb9fbba9138c57a1a8c53263255a6ad5962b37148 /src/common/Logging/Log.cpp
parent90f7fe609ac980883cab7dfd5eb68cf497f7bf92 (diff)
Core/Entities: fix crash
- m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove - In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation. Closes #20172
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