aboutsummaryrefslogtreecommitdiff
path: root/src/common/Threading/LockedQueue.h
diff options
context:
space:
mode:
authorjackpoz <giacomopoz@gmail.com>2021-01-30 20:48:18 +0100
committerjackpoz <giacomopoz@gmail.com>2021-01-30 20:48:18 +0100
commitdc21ac342ec3293ecf37b6a87244c46a39ff687f (patch)
tree6084268ebe3e68c583e57546545e7cbe6d70a3b2 /src/common/Threading/LockedQueue.h
parentd5fc86af8b22fed5b054e51349eb3ab47b06b784 (diff)
Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing. Close #24458
Diffstat (limited to 'src/common/Threading/LockedQueue.h')
0 files changed, 0 insertions, 0 deletions