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| author | jackpoz <giacomopoz@gmail.com> | 2021-01-30 20:48:18 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2021-01-30 20:48:18 +0100 |
| commit | dc21ac342ec3293ecf37b6a87244c46a39ff687f (patch) | |
| tree | 6084268ebe3e68c583e57546545e7cbe6d70a3b2 /src/common/Threading/LockedQueue.h | |
| parent | d5fc86af8b22fed5b054e51349eb3ab47b06b784 (diff) | |
Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
Diffstat (limited to 'src/common/Threading/LockedQueue.h')
0 files changed, 0 insertions, 0 deletions
