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| author | Wyrserth <wyrserth@protonmail.com> | 2019-06-19 15:17:21 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-06-19 15:17:21 +0200 |
| commit | 6a0a800535f6de9f6028a5375abfaf1dae8c7c28 (patch) | |
| tree | 80e7668bcb7e40e72fc93ba3d0c4d70ccd9a9d3b /src/common/Utilities/EventProcessor.h | |
| parent | c650369e633b28c5efa2eed0de0a020842ef2e1f (diff) | |
Core/FlightPath: teleport players at destination on floor Z when the flight ends (#23428)
* Core/FlightPath: teleport players at destination on floor Z when the flight ends, instead of having them fall from the air.
Closes #10051.
* Use the path destination's mapheight instead of the player position's.
* Update FlightPathMovementGenerator.cpp
Diffstat (limited to 'src/common/Utilities/EventProcessor.h')
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