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authorShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
committerShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
commit9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch)
tree458f167a846d70d4b2391c805423d9342b36f89a /src/common/Utilities/Random.cpp
parenta0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff)
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/common/Utilities/Random.cpp')
-rw-r--r--src/common/Utilities/Random.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/Utilities/Random.cpp b/src/common/Utilities/Random.cpp
index 64b4f0c57d3..973832a1cf3 100644
--- a/src/common/Utilities/Random.cpp
+++ b/src/common/Utilities/Random.cpp
@@ -72,15 +72,15 @@ uint32 rand32()
return GetRng()->RandomUInt32();
}
-double rand_norm()
+float rand_norm()
{
- std::uniform_real_distribution<double> urd;
+ std::uniform_real_distribution<float> urd;
return urd(engine);
}
-double rand_chance()
+float rand_chance()
{
- std::uniform_real_distribution<double> urd(0.0, 100.0);
+ std::uniform_real_distribution<float> urd(0.0f, 100.0f);
return urd(engine);
}