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authorWyrserth <wyrserth@protonmail.com>2019-06-19 15:17:21 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-19 15:17:21 +0200
commit6a0a800535f6de9f6028a5375abfaf1dae8c7c28 (patch)
tree80e7668bcb7e40e72fc93ba3d0c4d70ccd9a9d3b /src/common/Utilities/Timer.h
parentc650369e633b28c5efa2eed0de0a020842ef2e1f (diff)
Core/FlightPath: teleport players at destination on floor Z when the flight ends (#23428)
* Core/FlightPath: teleport players at destination on floor Z when the flight ends, instead of having them fall from the air. Closes #10051. * Use the path destination's mapheight instead of the player position's. * Update FlightPathMovementGenerator.cpp
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