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authorTreeston <treeston.mmoc@gmail.com>2017-06-08 00:25:06 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:24 +0200
commit51ce3b1c1dc6a53938ed6f240bac00681d18a44f (patch)
treecd6415f3c7a1dc12cc003a707b16fb0e1cd468eb /src/common
parentf7a7d02a7f50400cdc2be3c4722afeefe7efce80 (diff)
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup * Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject * Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields * Clean up liquid state handling on Unit and Player * Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject. Closes #16489 (cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
Diffstat (limited to 'src/common')
-rw-r--r--src/common/Collision/DynamicTree.cpp6
-rw-r--r--src/common/Collision/Management/IVMapManager.h24
-rw-r--r--src/common/Collision/Management/VMapManager2.cpp31
-rw-r--r--src/common/Collision/Management/VMapManager2.h1
-rw-r--r--src/common/Collision/Maps/MapTree.h1
-rw-r--r--src/common/Collision/Models/WorldModel.cpp1
6 files changed, 61 insertions, 3 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index ae215e0db4f..b1f03aace13 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -283,13 +283,13 @@ bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& p
return false;
}
-void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 /*reqLiquidType*/, VMAP::AreaAndLiquidData& /*data*/) const
+void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const
{
G3D::Vector3 v(x, y, z + 0.5f);
DynamicTreeLocationInfoCallback intersectionCallBack(phaseShift);
impl->intersectPoint(v, intersectionCallBack);
if (intersectionCallBack.GetLocationInfo().hitModel)
- {/* For future use (needs cherry-pick f6c849729b27b77228704b595de3adaf24da2c10)
+ {
data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
float liquidLevel;
@@ -301,5 +301,5 @@ void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift
intersectionCallBack.GetLocationInfo().rootId,
intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags());
- */}
+ }
}
diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h
index 809675ec75a..296a1574c0a 100644
--- a/src/common/Collision/Management/IVMapManager.h
+++ b/src/common/Collision/Management/IVMapManager.h
@@ -21,6 +21,7 @@
#include <string>
#include "Define.h"
#include "ModelIgnoreFlags.h"
+#include "Optional.h"
//===========================================================
@@ -48,6 +49,27 @@ namespace VMAP
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
+ struct AreaAndLiquidData
+ {
+ struct AreaInfo
+ {
+ AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags) : adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
+ int32 const adtId;
+ int32 const rootId;
+ int32 const groupId;
+ uint32 const mogpFlags;
+ };
+ struct LiquidInfo
+ {
+ LiquidInfo(uint32 _type, float _level) : type(_type), level(_level) { }
+ uint32 const type;
+ float const level;
+ };
+
+ float floorZ = VMAP_INVALID_HEIGHT;
+ Optional<AreaInfo> areaInfo;
+ Optional<LiquidInfo> liquidInfo;
+ };
//===========================================================
class TC_COMMON_API IVMapManager
{
@@ -101,6 +123,8 @@ namespace VMAP
*/
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
+ // get both area + liquid data in a single vmap lookup
+ virtual void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const=0;
};
}
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index 694a8e13bf9..20d74531dd7 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -311,6 +311,37 @@ namespace VMAP
return false;
}
+ void VMapManager2::getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const
+ {
+ if (IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
+ {
+ data.floorZ = z;
+ int32 adtId, rootId, groupId;
+ uint32 flags;
+ if (getAreaInfo(mapId, x, y, data.floorZ, flags, adtId, rootId, groupId))
+ data.areaInfo = boost::in_place(adtId, rootId, groupId, flags);
+ return;
+ }
+ InstanceTreeMap::const_iterator instanceTree = GetMapTree(mapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ LocationInfo info;
+ Vector3 pos = convertPositionToInternalRep(x, y, z);
+ if (instanceTree->second->GetLocationInfo(pos, info))
+ {
+ data.floorZ = info.ground_Z;
+ uint32 liquidType = info.hitModel->GetLiquidType();
+ float liquidLevel;
+ if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & reqLiquidType))
+ if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel))
+ data.liquidInfo = boost::in_place(liquidType, liquidLevel);
+
+ if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
+ data.areaInfo = boost::in_place(info.hitInstance->adtId, info.rootId, info.hitModel->GetWmoID(), info.hitModel->GetMogpFlags());
+ }
+ }
+ }
+
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
{
//! Critical section, thread safe access to iLoadedModelFiles
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h
index b40b1aae6fd..f16038264dc 100644
--- a/src/common/Collision/Management/VMapManager2.h
+++ b/src/common/Collision/Management/VMapManager2.h
@@ -121,6 +121,7 @@ namespace VMAP
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
+ void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index edacfe50f7d..1a0e8965c56 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -33,6 +33,7 @@ namespace VMAP
struct TC_COMMON_API LocationInfo
{
LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
+ int32 rootId;
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index 2e81b650028..c725aea9d6c 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -558,6 +558,7 @@ namespace VMAP
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
+ info.rootId = RootWMOID;
info.hitModel = &(*callback.hit);
dist = callback.zDist;
return true;