aboutsummaryrefslogtreecommitdiff
path: root/src/common
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-11-28 17:08:56 +0100
committerShauren <shauren.trinity@gmail.com>2024-11-28 17:08:56 +0100
commit53b4501ce9b072cfffe7de7f348094f443e36950 (patch)
tree4e21c00e77c1367f8bccee77039ccef40f023588 /src/common
parent5c7f9a57c75f763866452e2f116740137df6831c (diff)
Core/Vmaps: Don't ignore model rotation when calculating liquid level
Closes #30205
Diffstat (limited to 'src/common')
-rw-r--r--src/common/Collision/Models/ModelInstance.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp
index fb4aa97749f..d5da48a610e 100644
--- a/src/common/Collision/Models/ModelInstance.cpp
+++ b/src/common/Collision/Models/ModelInstance.cpp
@@ -112,8 +112,7 @@ namespace VMAP
if (info.hitModel->GetLiquidLevel(pModel, zDist))
{
// calculate world height (zDist in model coords):
- // assume WMO not tilted (wouldn't make much sense anyway)
- liqHeight = zDist * iScale + iPos.z;
+ liqHeight = (Vector3(pModel.x, pModel.y, zDist) * iInvRot * iScale + iPos).z;
return true;
}
return false;