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authorShauren <shauren.trinity@gmail.com>2016-11-20 00:44:49 +0100
committerShauren <shauren.trinity@gmail.com>2016-11-20 00:44:49 +0100
commitb9f7b500a362736235fc917ce4f34aa8520eb651 (patch)
tree68e867fe3f1d4f8576ecf4e496d573340b901457 /src/common
parent28fd8a424d828f36a2b05ed016b12c4b8cf2607c (diff)
Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras
* Now the entire aura is removed when changing equipment * All aura types can now depend on equipped items
Diffstat (limited to 'src/common')
-rw-r--r--src/common/Common.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/Common.h b/src/common/Common.h
index c4180396a28..1034b7731ef 100644
--- a/src/common/Common.h
+++ b/src/common/Common.h
@@ -35,6 +35,7 @@
#include <unordered_map>
#include <unordered_set>
#include <vector>
+#include <numeric>
#include <cmath>
#include <cstdio>