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author | Shauren <shauren.trinity@gmail.com> | 2024-07-06 01:24:26 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-07-06 15:36:37 +0200 |
commit | e46cad36d2f7858b83b8cf1382655b49b761f63a (patch) | |
tree | 4e389b31bdbad76a724678f0b2acec7b94f790bd /src/common | |
parent | caf4c02da82e868f7f77f4967d2cee2a5780828a (diff) |
Tools/vmap_extractor: Split temporary dir_bin into multiple files (one per map) to significantly reduce peak memory usage by vmap_assembler
(cherry picked from commit a0f13391a0404d859cf4f8b8dee0c801f2640473)
# Conflicts:
# src/tools/vmap4_extractor/vmapexport.cpp
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/Collision/VMapDefinitions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index a0fc31b8f9e..cb08107bc98 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -24,8 +24,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.C"; - const char RAW_VMAP_MAGIC[] = "VMAP04C"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.D"; + const char RAW_VMAP_MAGIC[] = "VMAP04D"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in VMapManager2.cpp currently... |