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authorShauren <shauren.trinity@gmail.com>2024-07-06 01:24:26 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-06 15:36:37 +0200
commite46cad36d2f7858b83b8cf1382655b49b761f63a (patch)
tree4e389b31bdbad76a724678f0b2acec7b94f790bd /src/common
parentcaf4c02da82e868f7f77f4967d2cee2a5780828a (diff)
Tools/vmap_extractor: Split temporary dir_bin into multiple files (one per map) to significantly reduce peak memory usage by vmap_assembler
(cherry picked from commit a0f13391a0404d859cf4f8b8dee0c801f2640473) # Conflicts: # src/tools/vmap4_extractor/vmapexport.cpp
Diffstat (limited to 'src/common')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index a0fc31b8f9e..cb08107bc98 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -24,8 +24,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.C";
- const char RAW_VMAP_MAGIC[] = "VMAP04C"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.D";
+ const char RAW_VMAP_MAGIC[] = "VMAP04D"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in VMapManager2.cpp currently...