diff options
author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/framework/GameSystem/Grid.h | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/framework/GameSystem/Grid.h')
-rw-r--r-- | src/framework/GameSystem/Grid.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index a928bbba9a6..65bf3c92f9d 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -47,7 +47,7 @@ class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES, class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> > -class TRINITY_DLL_DECL Grid +class Grid { // allows the GridLoader to access its internals template<class A, class T, class O> friend class GridLoader; |