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authormegamage <none@none>2009-02-26 13:06:42 -0600
committermegamage <none@none>2009-02-26 13:06:42 -0600
commitff24a59dd54942c6ed7d92e4302c23e9f31598f8 (patch)
tree81e166ef93971dfa38b3de2aa9053b2227838ec1 /src/framework/GameSystem/Grid.h
parent80490865cc8037c7866cbce1853f1ec5aeae764a (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem/Grid.h')
-rw-r--r--src/framework/GameSystem/Grid.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index a617e61904b..06c4dde2ed3 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -130,7 +130,7 @@ class TRINITY_DLL_DECL Grid
return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);
}
- bool NoWorldObjectInGrid() const
+ /*bool NoWorldObjectInGrid() const
{
return i_objects.GetElements().isEmpty();
}
@@ -138,7 +138,7 @@ class TRINITY_DLL_DECL Grid
bool NoGridObjectInGrid() const
{
return i_container.GetElements().isEmpty();
- }
+ }*/
private:
typedef typename ThreadModel::Lock Guard;