aboutsummaryrefslogtreecommitdiff
path: root/src/framework/GameSystem/GridLoader.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/framework/GameSystem/GridLoader.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem/GridLoader.h')
-rw-r--r--src/framework/GameSystem/GridLoader.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
index 8a483044f8f..c5eb1155e48 100644
--- a/src/framework/GameSystem/GridLoader.h
+++ b/src/framework/GameSystem/GridLoader.h
@@ -17,10 +17,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GRIDLOADER_H
#define TRINITY_GRIDLOADER_H
-
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
@@ -31,11 +29,9 @@
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
-
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
-
template
<
class ACTIVE_OBJECT,
@@ -45,7 +41,6 @@ class GRID_OBJECT_TYPES
class TRINITY_DLL_DECL GridLoader
{
public:
-
/** Loads the grid
*/
template<class LOADER>
@@ -55,7 +50,6 @@ class TRINITY_DLL_DECL GridLoader
loader.Load(grid);
grid.UnlockGrid();
}
-
/** Stop the grid
*/
template<class STOPER>