diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/framework/GameSystem/GridLoader.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/framework/GameSystem/GridLoader.h')
-rw-r--r-- | src/framework/GameSystem/GridLoader.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h index 8a483044f8f..c5eb1155e48 100644 --- a/src/framework/GameSystem/GridLoader.h +++ b/src/framework/GameSystem/GridLoader.h @@ -17,10 +17,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef TRINITY_GRIDLOADER_H #define TRINITY_GRIDLOADER_H - /** @class GridLoader The GridLoader is working in conjuction with the Grid and responsible @@ -31,11 +29,9 @@ delicate its loading and unloading for the actualy loader and unloader. GridLoader manages the grid (both local and remote). */ - #include "Platform/Define.h" #include "Grid.h" #include "TypeContainerVisitor.h" - template < class ACTIVE_OBJECT, @@ -45,7 +41,6 @@ class GRID_OBJECT_TYPES class TRINITY_DLL_DECL GridLoader { public: - /** Loads the grid */ template<class LOADER> @@ -55,7 +50,6 @@ class TRINITY_DLL_DECL GridLoader loader.Load(grid); grid.UnlockGrid(); } - /** Stop the grid */ template<class STOPER> |