diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/framework/GameSystem/NGrid.h | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/framework/GameSystem/NGrid.h')
-rw-r--r-- | src/framework/GameSystem/NGrid.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index f6dac7db955..6ba5d10ffc1 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -17,13 +17,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_NGRID_H #define TRINITY_NGRID_H + /** NGrid is nothing more than a wrapper of the Grid with an NxN cells */ + #include "GameSystem/Grid.h" #include "GameSystem/GridReference.h" #include "Timer.h" + class GridInfo { public: @@ -37,15 +41,18 @@ public: void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; } void incUnloadActiveLock() { ++i_unloadActiveLockCount; } void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; } + void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; } void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); } void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); } + private: TimeTracker i_timer; uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading) bool i_unloadExplicitLock : 1; // explicit manual lock or config setting bool i_unloadReferenceLock : 1; // lock from instance map copy }; + typedef enum { GRID_STATE_INVALID = 0, @@ -54,6 +61,7 @@ typedef enum GRID_STATE_REMOVAL= 3, MAX_GRID_STATE = 4 } grid_state_t; + template < unsigned int N, @@ -65,36 +73,42 @@ class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> class TRINITY_DLL_DECL NGrid { public: + typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType; NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) { i_GridInfo = GridInfo(expiry, unload); } + const GridType& operator()(unsigned short x, unsigned short y) const { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + GridType& operator()(unsigned short x, unsigned short y) { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + const uint32& GetGridId(void) const { return i_gridId; } void SetGridId(const uint32 id) const { i_gridId = id; } grid_state_t GetGridState(void) const { return i_cellstate; } void SetGridState(grid_state_t s) { i_cellstate = s; } int32 getX() const { return i_x; } int32 getY() const { return i_y; } + void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo) { i_Reference.link(pTo, this); } bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; } void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; } + GridInfo* getGridInfoRef() { return &i_GridInfo; } const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); } bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); } @@ -104,24 +118,29 @@ class TRINITY_DLL_DECL NGrid void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); } void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); } void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); } + template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { getGridType(x, y).AddWorldObject(obj, hdl); } + template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { getGridType(x, y).RemoveWorldObject(obj, hdl); } + template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { for(unsigned int x=0; x < N; ++x) for(unsigned int y=0; y < N; ++y) getGridType(x, y).Visit(visitor); } + template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { getGridType(x, y).Visit(visitor); } + unsigned int ActiveObjectsInGrid(void) const { unsigned int count=0; @@ -130,29 +149,36 @@ class TRINITY_DLL_DECL NGrid count += i_cells[x][y].ActiveObjectsInGrid(); return count; } + template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const { return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl); } + template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) { return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl); } + template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return getGridType(x, y).AddGridObject(hdl, obj); } + template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return getGridType(x, y).RemoveGridObject(obj, hdl); } + private: + GridType& getGridType(const uint32& x, const uint32& y) { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + uint32 i_gridId; GridInfo i_GridInfo; GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference; |