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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/framework/GameSystem
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem')
-rw-r--r--src/framework/GameSystem/Grid.h22
-rw-r--r--src/framework/GameSystem/GridLoader.h6
-rw-r--r--src/framework/GameSystem/GridRefManager.h6
-rw-r--r--src/framework/GameSystem/GridReference.h4
-rw-r--r--src/framework/GameSystem/NGrid.h26
-rw-r--r--src/framework/GameSystem/TypeContainer.h18
-rw-r--r--src/framework/GameSystem/TypeContainerFunctions.h26
-rw-r--r--src/framework/GameSystem/TypeContainerVisitor.h19
8 files changed, 127 insertions, 0 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index 04f0735ce87..cebaebc68c6 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -17,8 +17,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_GRID_H
#define TRINITY_GRID_H
+
/*
@class Grid
Grid is a logical segment of the game world represented inside TrinIty.
@@ -29,12 +31,15 @@
this is implementation specific to the loader class. From the
Grid's perspective, the loader meets its API requirement is suffice.
*/
+
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
+
// forward declaration
template<class A, class T, class O> class GridLoader;
+
template
<
class ACTIVE_OBJECT,
@@ -47,10 +52,12 @@ class TRINITY_DLL_DECL Grid
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
public:
+
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
+
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -58,6 +65,7 @@ class TRINITY_DLL_DECL Grid
if(!i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj))
assert(false);
}
+
/** an object of interested exits the grid
*/
template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -65,38 +73,47 @@ class TRINITY_DLL_DECL Grid
if(!i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl))
assert(false);
}
+
/** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); }
+
/** Refreshes/update the grid. This required for remote grids.
*/
void RefreshGrid(void) { /* TBI */}
+
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
void LockGrid(void) { /* TBI */ }
+
/** Unlocks the grid.
*/
void UnlockGrid(void) { /* TBI */ }
+
/** Grid visitor for grid objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
+
/** Grid visitor for world objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}
+
/** Returns the number of object within the grid.
*/
unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
+
/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
+
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -104,6 +121,7 @@ class TRINITY_DLL_DECL Grid
if(!i_container.template insert<SPECIFIC_OBJECT>(hdl, obj))
assert(false);
}
+
/** Removes a containter type object from the grid
*/
template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -111,17 +129,21 @@ class TRINITY_DLL_DECL Grid
if(!i_container.template remove<SPECIFIC_OBJECT>(obj, hdl))
assert(false);
}
+
/*bool NoWorldObjectInGrid() const
{
return i_objects.GetElements().isEmpty();
}
+
bool NoGridObjectInGrid() const
{
return i_container.GetElements().isEmpty();
}*/
private:
+
typedef typename ThreadModel::Lock Guard;
typedef typename ThreadModel::VolatileType VolatileType;
+
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
//typedef std::set<void*> ActiveGridObjects;
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
index c5eb1155e48..8a483044f8f 100644
--- a/src/framework/GameSystem/GridLoader.h
+++ b/src/framework/GameSystem/GridLoader.h
@@ -17,8 +17,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_GRIDLOADER_H
#define TRINITY_GRIDLOADER_H
+
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
@@ -29,9 +31,11 @@
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
+
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
+
template
<
class ACTIVE_OBJECT,
@@ -41,6 +45,7 @@ class GRID_OBJECT_TYPES
class TRINITY_DLL_DECL GridLoader
{
public:
+
/** Loads the grid
*/
template<class LOADER>
@@ -50,6 +55,7 @@ class TRINITY_DLL_DECL GridLoader
loader.Load(grid);
grid.UnlockGrid();
}
+
/** Stop the grid
*/
template<class STOPER>
diff --git a/src/framework/GameSystem/GridRefManager.h b/src/framework/GameSystem/GridRefManager.h
index 3d97135f867..bd32f836e18 100644
--- a/src/framework/GameSystem/GridRefManager.h
+++ b/src/framework/GameSystem/GridRefManager.h
@@ -17,18 +17,24 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER
+
#include "Utilities/LinkedReference/RefManager.h"
+
template<class OBJECT>
class GridReference;
+
template<class OBJECT>
class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
{
public:
typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
+
GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
+
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }
iterator rbegin() { return iterator(getLast()); }
diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h
index e6bd5da1237..d4bd6752515 100644
--- a/src/framework/GameSystem/GridReference.h
+++ b/src/framework/GameSystem/GridReference.h
@@ -17,11 +17,15 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H
+
#include "Utilities/LinkedReference/Reference.h"
+
template<class OBJECT>
class GridRefManager;
+
template<class OBJECT>
class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index f6dac7db955..6ba5d10ffc1 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -17,13 +17,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_NGRID_H
#define TRINITY_NGRID_H
+
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
+
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
+
class GridInfo
{
public:
@@ -37,15 +41,18 @@ public:
void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
+
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
+
private:
TimeTracker i_timer;
uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
bool i_unloadReferenceLock : 1; // lock from instance map copy
};
+
typedef enum
{
GRID_STATE_INVALID = 0,
@@ -54,6 +61,7 @@ typedef enum
GRID_STATE_REMOVAL= 3,
MAX_GRID_STATE = 4
} grid_state_t;
+
template
<
unsigned int N,
@@ -65,36 +73,42 @@ class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
class TRINITY_DLL_DECL NGrid
{
public:
+
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
: i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
{
i_GridInfo = GridInfo(expiry, unload);
}
+
const GridType& operator()(unsigned short x, unsigned short y) const
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
+
GridType& operator()(unsigned short x, unsigned short y)
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
+
const uint32& GetGridId(void) const { return i_gridId; }
void SetGridId(const uint32 id) const { i_gridId = id; }
grid_state_t GetGridState(void) const { return i_cellstate; }
void SetGridState(grid_state_t s) { i_cellstate = s; }
int32 getX() const { return i_x; }
int32 getY() const { return i_y; }
+
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
+
GridInfo* getGridInfoRef() { return &i_GridInfo; }
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
@@ -104,24 +118,29 @@ class TRINITY_DLL_DECL NGrid
void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
+
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
getGridType(x, y).AddWorldObject(obj, hdl);
}
+
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
getGridType(x, y).RemoveWorldObject(obj, hdl);
}
+
template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
getGridType(x, y).Visit(visitor);
}
+
template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
getGridType(x, y).Visit(visitor);
}
+
unsigned int ActiveObjectsInGrid(void) const
{
unsigned int count=0;
@@ -130,29 +149,36 @@ class TRINITY_DLL_DECL NGrid
count += i_cells[x][y].ActiveObjectsInGrid();
return count;
}
+
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
{
return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
+
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
{
return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
+
template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return getGridType(x, y).AddGridObject(hdl, obj);
}
+
template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return getGridType(x, y).RemoveGridObject(obj, hdl);
}
+
private:
+
GridType& getGridType(const uint32& x, const uint32& y)
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
+
uint32 i_gridId;
GridInfo i_GridInfo;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h
index 9d32d398527..9e4c6da65e2 100644
--- a/src/framework/GameSystem/TypeContainer.h
+++ b/src/framework/GameSystem/TypeContainer.h
@@ -17,17 +17,21 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_TYPECONTAINER_H
#define TRINITY_TYPECONTAINER_H
+
/*
* Here, you'll find a series of containers that allow you to hold multiple
* types of object at the same time.
*/
+
#include <map>
#include <vector>
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "GameSystem/GridRefManager.h"
+
/*
* @class ContainerMapList is a mulit-type container for map elements
* By itself its meaningless but collaborate along with TypeContainers,
@@ -38,6 +42,7 @@ template<class OBJECT> struct ContainerMapList
//std::map<OBJECT_HANDLE, OBJECT *> _element;
GridRefManager<OBJECT> _element;
};
+
template<> struct ContainerMapList<TypeNull> /* nothing is in type null */
{
};
@@ -46,6 +51,7 @@ template<class H, class T> struct ContainerMapList<TypeList<H, T> >
ContainerMapList<H> _elements;
ContainerMapList<T> _TailElements;
};
+
/*
* @class ContaierArrayList is a multi-type container for
* array of elements.
@@ -54,6 +60,7 @@ template<class OBJECT> struct ContainerArrayList
{
std::vector<OBJECT> _element;
};
+
// termination condition
template<> struct ContainerArrayList<TypeNull> {};
// recursion
@@ -62,6 +69,7 @@ template<class H, class T> struct ContainerArrayList<TypeList<H, T> >
ContainerArrayList<H> _elements;
ContainerArrayList<T> _TailElements;
};
+
/*
* @class ContainerList is a simple list of different types of elements
*
@@ -70,6 +78,7 @@ template<class OBJECT> struct ContainerList
{
OBJECT _element;
};
+
/* TypeNull is underfined */
template<> struct ContainerList<TypeNull> {};
template<class H, class T> struct ContainerList<TypeList<H, T> >
@@ -77,35 +86,44 @@ template<class H, class T> struct ContainerList<TypeList<H, T> >
ContainerList<H> _elements;
ContainerMapList<T> _TailElements;
};
+
#include "TypeContainerFunctions.h"
+
/*
* @class TypeMapContainer contains a fixed number of types and is
* determined at compile time. This is probably the most complicated
* class and do its simplest thing, that is, holds objects
* of different types.
*/
+
template<class OBJECT_TYPES>
class TRINITY_DLL_DECL TypeMapContainer
{
public:
template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
+
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return Trinity::Find(i_elements, hdl,fake); }
+
/// find a specific type of object in the container
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return Trinity::Find(i_elements, hdl,fake); }
+
/// inserts a specific object into the container
template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj)
{
SPECIFIC_TYPE* t = Trinity::Insert(i_elements, obj, hdl);
return (t != NULL);
}
+
/// Removes the object from the container, and returns the removed object
template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj, hdl);
return (t != NULL);
}
+
ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; }
const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;}
+
private:
ContainerMapList<OBJECT_TYPES> i_elements;
};
diff --git a/src/framework/GameSystem/TypeContainerFunctions.h b/src/framework/GameSystem/TypeContainerFunctions.h
index 618c2584961..f9945f84ac7 100644
--- a/src/framework/GameSystem/TypeContainerFunctions.h
+++ b/src/framework/GameSystem/TypeContainerFunctions.h
@@ -17,16 +17,20 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TYPECONTAINER_FUNCTIONS_H
#define TYPECONTAINER_FUNCTIONS_H
+
/*
* Here you'll find a list of helper functions to make
* the TypeContainer usefull. Without it, its hard
* to access or mutate the container.
*/
+
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include <map>
+
namespace Trinity
{
/* ContainerMapList Helpers */
@@ -35,22 +39,27 @@ namespace Trinity
{
return elements._element.getSize();
};
+
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
+
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
+
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._elements,fake);
}
+
template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._TailElements, fake);
}
+
// non-const find functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
@@ -58,20 +67,24 @@ namespace Trinity
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
+
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // terminate recursion
}
+
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // this is a missed
}
+
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
//SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
//return (t != NULL ? t :Find(elements._TailElements, hdl,fake));
return NULL;
}
+
// const find functions
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
@@ -79,21 +92,26 @@ namespace Trinity
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
+
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
+
template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
+
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake)
{
SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
if( t)
return t;
+
return Find(elements._TailElement, hdl,fake);
}
+
// non-const insert functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
@@ -101,21 +119,25 @@ namespace Trinity
obj->GetGridRef().link(&elements._element, obj);
return obj;
};
+
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
+
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
+
// Recursion
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl);
return (t != NULL ? t : Insert(elements._TailElements, obj, hdl));
}
+
// non-const remove method
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
@@ -129,21 +151,25 @@ namespace Trinity
obj->GetGridRef().unlink();
return obj;
}
+
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
+
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
+
template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
// The head element is bad
SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl);
return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) );
}
+
}
#endif
diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h
index fc861cfe3da..97570b370c2 100644
--- a/src/framework/GameSystem/TypeContainerVisitor.h
+++ b/src/framework/GameSystem/TypeContainerVisitor.h
@@ -17,82 +17,101 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_TYPECONTAINERVISITOR_H
#define TRINITY_TYPECONTAINERVISITOR_H
+
/*
* @class TypeContainerVisitor is implemented as a visitor pattern. It is
* a visitor to the TypeContainerList or TypeContainerMapList. The visitor has
* to overload its types as a visit method is called.
*/
+
#include "Platform/Define.h"
#include "TypeContainer.h"
+
// forward declaration
template<class T, class Y> class TypeContainerVisitor;
+
// visitor helper
template<class VISITOR, class TYPE_CONTAINER> void VisitorHelper(VISITOR &v, TYPE_CONTAINER &c)
{
v.Visit(c);
};
+
// terminate condition for container list
template<class VISITOR> void VisitorHelper(VISITOR &v, ContainerList<TypeNull> &c)
{
}
+
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerList<T> &c)
{
v.Visit(c._element);
}
+
// recursion for container list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
+
// terminate condition container map list
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerMapList<TypeNull> &/*c*/)
{
}
+
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerMapList<T> &c)
{
v.Visit(c._element);
}
+
// recursion container map list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerMapList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
+
// array list
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<T> &c)
{
v.Visit(c._element);
}
+
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerArrayList<TypeNull> &/*c*/)
{
}
+
// recursion
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
+
// for TypeMapContainer
template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeMapContainer<OBJECT_TYPES> &c)
{
VisitorHelper(v, c.GetElements());
}
+
template<class VISITOR, class TYPE_CONTAINER>
class TRINITY_DLL_DECL TypeContainerVisitor
{
public:
TypeContainerVisitor(VISITOR &v) : i_visitor(v) {}
+
void Visit(TYPE_CONTAINER &c)
{
VisitorHelper(i_visitor, c);
}
+
void Visit(const TYPE_CONTAINER &c) const
{
VisitorHelper(i_visitor, c);
}
+
private:
VISITOR &i_visitor;
};