diff options
| author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
| commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
| tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/framework/GameSystem | |
| parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) | |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/framework/GameSystem')
| -rw-r--r-- | src/framework/GameSystem/NGrid.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index ecb00e6d6f4..c5e6cb5133d 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -26,7 +26,7 @@ #include "GameSystem/Grid.h" #include "GameSystem/GridReference.h" -#include "Timer.h" +#include "TimeMgr.h" class GridInfo { |
