diff options
author | megamage <none@none> | 2009-02-26 20:43:35 -0600 |
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committer | megamage <none@none> | 2009-02-26 20:43:35 -0600 |
commit | d3a69006675bb5317fab76584d5990b36c2fd5a5 (patch) | |
tree | 8a0f3e0033eb694d5aba06db5c1ecc02b690099e /src/framework | |
parent | 39c513776c5dde8b5732df5ba2467d9e9e3e84fd (diff) | |
parent | bc54e91afff9b9a53902439441fa2e63e3da1a9a (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/framework')
-rw-r--r-- | src/framework/GameSystem/Grid.h | 27 | ||||
-rw-r--r-- | src/framework/GameSystem/NGrid.h | 25 |
2 files changed, 42 insertions, 10 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index 646345705d3..fad792ba5ec 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -105,7 +105,7 @@ class TRINITY_DLL_DECL Grid /** Returns the number of object within the grid. */ - unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); } + unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); } /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES */ @@ -114,12 +114,31 @@ class TRINITY_DLL_DECL Grid /** Inserts a container type object into the grid. */ - template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); } + template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + //if(obj->isActiveObject()) + // m_activeGridObjects.insert(obj); + return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); + } /** Removes a containter type object from the grid */ - template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); } + template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + //if(obj->isActiveObject()) + // m_activeGridObjects.erase(obj); + return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); + } + /*bool NoWorldObjectInGrid() const + { + return i_objects.GetElements().isEmpty(); + } + + bool NoGridObjectInGrid() const + { + return i_container.GetElements().isEmpty(); + }*/ private: typedef typename ThreadModel::Lock Guard; @@ -127,6 +146,8 @@ class TRINITY_DLL_DECL Grid TypeMapContainer<GRID_OBJECT_TYPES> i_container; TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; + //typedef std::set<void*> ActiveGridObjects; + //ActiveGridObjects m_activeGridObjects; }; #endif diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index 45e05e73a1e..126703febd2 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -31,18 +31,26 @@ class GridInfo { public: - GridInfo() : i_timer(0) {} - GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {} + GridInfo() + : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {} + GridInfo(time_t expiry, bool unload = true ) + : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {} const TimeTracker& getTimeTracker() const { return i_timer; } - bool getUnloadFlag() const { return i_unloadflag; } - void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; } + bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; } + void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; } + void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; } + void incUnloadActiveLock() { ++i_unloadActiveLockCount; } + void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; } + void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; } void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); } void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); } private: TimeTracker i_timer; - bool i_unloadflag; + uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading) + bool i_unloadExplicitLock : 1; // explicit manual lock or config setting + bool i_unloadReferenceLock : 1; // lock from instance map copy }; typedef enum @@ -92,8 +100,11 @@ class TRINITY_DLL_DECL NGrid GridInfo* getGridInfoRef() { return &i_GridInfo; } const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); } - bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); } - void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); } + bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); } + void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); } + void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); } + void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); } + void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); } void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); } void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); } |