diff options
author | Spp <none@none> | 2010-04-08 08:20:08 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-08 08:20:08 +0200 |
commit | 4635fbc0201846721287a1eb730491262237babd (patch) | |
tree | 5b02b41f0099fd9d3af7f3a826ef0ca6dfe80748 /src/game/AchievementMgr.cpp | |
parent | 46f0674e237dd8fe97ba4f0769e18b4adfce841b (diff) |
Code Style (game + scripts only):
"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index ea40945ac08..ea1d73b67ee 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -268,7 +268,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: - if (!target || target->GetTypeId()!=TYPEID_UNIT) + if (!target || target->GetTypeId() != TYPEID_UNIT) return false; return target->GetEntry() == creature.id; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: @@ -380,14 +380,14 @@ AchievementMgr::~AchievementMgr() void AchievementMgr::Reset() { - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4); data << uint32(iter->first); m_player->SendDirectMessage(&data); } - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { WorldPacket data(SMSG_CRITERIA_DELETED,4); data << uint32(iter->first); @@ -411,7 +411,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin return; AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const *achievementCriteria = (*i); @@ -457,7 +457,7 @@ void AchievementMgr::SaveToDB() bool need_execute = false; std::ostringstream ssdel; std::ostringstream ssins; - for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { if (!iter->second.changed) continue; @@ -501,7 +501,7 @@ void AchievementMgr::SaveToDB() bool need_execute_ins = false; std::ostringstream ssdel; std::ostringstream ssins; - for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { if (!iter->second.changed) continue; @@ -708,7 +708,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui return; AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const *achievementCriteria = (*i); @@ -860,7 +860,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: { uint32 counter =0; - for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++) if (itr->second.m_rewarded) counter++; SetCriteriaProgress(achievementCriteria, counter); @@ -873,7 +873,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; uint32 counter =0; - for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++) { Quest const* quest = objmgr.GetQuestTemplate(itr->first); if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) @@ -1086,7 +1086,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: - if (miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID) + if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID) continue; if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) @@ -1901,14 +1901,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) */ void AchievementMgr::BuildAllDataPacket(WorldPacket *data) { - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { *data << uint32(iter->first); *data << uint32(secsToTimeBitFields(iter->second.date)); } *data << int32(-1); - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { *data << uint32(iter->first); data->appendPackGUID(iter->second.counter); @@ -2087,7 +2087,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData() case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases - if (criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE) + if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases @@ -2103,7 +2103,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData() case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases - if (criteria->loot_type.lootTypeCount!=1) + if (criteria->loot_type.lootTypeCount != 1) continue; break; default: // type not use DB data, ignore |