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Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index ea40945ac08..ea1d73b67ee 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -268,7 +268,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!target || target->GetTypeId()!=TYPEID_UNIT)
+ if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
@@ -380,14 +380,14 @@ AchievementMgr::~AchievementMgr()
void AchievementMgr::Reset()
{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
@@ -411,7 +411,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -457,7 +457,7 @@ void AchievementMgr::SaveToDB()
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
if (!iter->second.changed)
continue;
@@ -501,7 +501,7 @@ void AchievementMgr::SaveToDB()
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
if (!iter->second.changed)
continue;
@@ -708,7 +708,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -860,7 +860,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
if (itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
@@ -873,7 +873,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
@@ -1086,7 +1086,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
continue;
if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
@@ -1901,14 +1901,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player)
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second.date));
}
*data << int32(-1);
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->first);
data->appendPackGUID(iter->second.counter);
@@ -2087,7 +2087,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if (criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
@@ -2103,7 +2103,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
- if (criteria->loot_type.lootTypeCount!=1)
+ if (criteria->loot_type.lootTypeCount != 1)
continue;
break;
default: // type not use DB data, ignore