diff options
author | visagalis <none@none> | 2008-11-14 16:28:45 -0600 |
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committer | visagalis <none@none> | 2008-11-14 16:28:45 -0600 |
commit | d1e759479b3f31cccc270e40d3e6af13204eb627 (patch) | |
tree | 59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/AggressorAI.cpp | |
parent | eefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff) |
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AggressorAI.cpp')
-rw-r--r-- | src/game/AggressorAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index e8836e374be..0c45fff79f4 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -51,7 +51,7 @@ AggressorAI::MoveInLineOfSight(Unit *u) if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) && ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) && - u->isInAccessablePlaceFor(&i_creature) ) + u->isInAccessiblePlaceFor(&i_creature) ) { float attackRadius = i_creature.GetAttackDistance(u); if(i_creature.IsWithinDistInMap(u, attackRadius) && i_creature.IsWithinLOSInMap(u) ) |